"… YEEP! Whoa nelly, sugah! Oh shootinanny!"
Name: Marilyn Susann Cash
Nicknames: Bunnie, Buns, Rabbot, Aunt Bunnie (By Tails), Oth'Mama (By Ray)
Species: Cyborg marsh rabbit ("Rabbot")
Gender: Female
Age: 17
Alignment: Neutral Good
Stats: Physical: 12 | Mental: 4 | Luck: 5
Height: 3'4
Build: Athletic, partially robotic
Residence: Knothole
Occupation: Freedom Fighter, farmer
Likes: Artwork in almost any form, going for strolls, friendly gossip, romance novels, lemonade, gardening, working out, pumpkin pie, baking, hair styling
Dislikes: Robotnik, obviously. Snobs, people who can't admit their mistakes and tries to put the blame on others, people who intentionally hurt others, seeing people hurt or in danger, spicy things.
Hobbies/Talents: Drawing, painting, sculpting, sewing… pretty much any arts and craft type activity she can work with in Knothole's limited conditions. She also enjoys cooking and gardening.
Played By: Jammerlee
Theme: "I'll Be" - Reba McEntire
"Twang Thang" - Terri Clark
Personality
Fun-loving, sweet and spontaneous. She’s a girl who would never give up or back down once she's set her mind on something, and will always be there for her friends to support them. Despite being half-robian, she tends to be the one comforting others rather than being comforted. Extremely loyal and sympathetic, she tends to put others' needs above her own and seems to be very in tune with what those around her are feeling.
Bunnie is very generous and warm-hearted. She radiates with a sunny disposition and always looks for the brighter side of life, using her upbeat sense of humor and optimism to entertain those around her. She loves social interaction, particularly gossip, and is at her most comfortable when with her close friends. Though often a good-natured flirt and something of a hopeless romantic, she's very down to earth, practical and modest. She carries with her a soft and gentle feminine charm and expects others to treat her as the lady she is.
This isn't to say she doesn't have a gloomy side or that she isn't bothered by her condition - she is, very much so. She just does an excellent job of hiding it and putting on a brave face, even going so far as to joke good-naturedly about it, in the hopes of inspiring others. The only times it really comes out are when she's caught off guard, or when she's venting her frustrations to Sally, whom she considers a sister.
Despite her girly ways she has a surprisingly tomboyish streak in her, especially when it comes to her love of sports. She isn't afraid to work up a sweat, tumble around in the dirt or take a beating. She's very energetic and loves to be active. While she may not always portray it that way, she's no pushover from either a physical or a mental standpoint. She's very determined when it comes to her goals, has an unshakable desire for life and a rock solid mind to what she believes in.
Abilities
Physical
Of her natural abilities, Bunnie's biggest and most obvious asset is, of course, her phenomenal sense of hearing. Able to hear over long distances and even create 'mental maps' based on how sound reverberates off the objects around her, if necessary she would be capable of navigating in the dark - though not to the degree of accuracy a bat could. Her sense of smell is also highly acute. Overall Bunnie has a very athletic build which gives her excellent stamina, along with fast reflexes and an excellent sense of balance.
In terms of her mechanical limbs, they're extremely lightweight but durable, giving her a tremendous boost in strength and allowing her to lift, carry and throw weights many, many times her own size, as well as throw devastating punches and kicks that are capable of puncturing steel. Her natural trait for jumping has only been enhanced by her partial roboticization, allowing for spring-loaded leaps covering both distance and height. These springs have been modified by Rotor to also allow her to telescope her legs several times their length to improve her reach. She can also shift her mechanical fingertips into a set of screwdrivers, which can be used both for their intended purpose or as a makeshift set of claws. Her limbs are waterproofed.
Learned
Bunnie is exceptionally skilled when it comes to a self-taught style of martial arts that resembles Tae Kwon Do, taking full advantage of her mechanical limbs through a combination of brute force and momentum. As with her ability to cause destruction, she's also learned through trial and error how to be delicate, having no trouble handling objects such as eggs and tissue. In addition, Bunnie has a keen eye for noticing details, and because of her love of gossip and super sharp hearing she always seems to be right on top of information and often knows things you wouldn't think she should know.
Weaknesses
Physical
Just as they're her greatest strengths, her two most obvious traits are also her biggest weaknesses. While she can tune out most sound, loud noises can cause headaches, disorientation, temporary hearing loss, and in really extreme cases can even cause complete blackouts. Her mechanical limbs can also be a crutch; with both legs and one arm effected, disabling them would cripple her and render her pretty much helpless. Strong magnets can be used to restrain her, EMP blasts will disable her limbs, and she's prone to general mechanical failures.
Having no sense of touch in her mechanical limbs is also a disadvantage, causing her to sometimes physically forget where she's placed her limbs and need to check on them visually, as well as potentially not noticing damage until it becomes a liability. This is in addition to the fact that while, for the most part, she's learned how to control her strength… mistakes do happen. Most often when she's tired.
Unlike most marsh rabbits, she's also not a very strong swimmer - she can as long as she has a way to keep herself buoyant, but poorly - which is actually due to a childhood trauma.
Mental
Bunnie has a mild fear of water, in particular running water. While it isn't so strong as to be crippling - she will jump in if necessary, or if coaxed - it's certainly enough to make her pause and consider other options first. For the most part she's learned to accept her mechanical limbs, understanding that they're a critical asset in the war and that a cure is being worked on, but this doesn't stop her from occasionally feeling upset or out of place, especially so when caught off guard. She suffers from post traumatic stress disorder, which she hides very well from most people and most often manifests in nightmares.
Pre-RP History
Bunnie lived in a privileged upper class family whom had immigrated to Mobotropolis from the southern regions of Mobius. Being a child of status she spent her first few years around Princess Sally, Sonic the Hedgehog and other children under the care of Rosie the Woodchuck. When the coup happened, she was ushered away by Rosie to Knothole and was lucky to learn that her older (and at-time pregnant) sister Vanilla had also managed to make it to the refuge safely. Bunnie was raised primarily by Vanilla alongside her later born niece Cream.
Some years later, when Bunnie was fourteen, Cream was captured by a SWATbot patrol after wandering off into the woods. Frantic, Bunnie recklessly charged off to rescue her, and only wound up being caught herself. She was forced to witness the roboticization of her niece, but as she began to be subjected to the process herself the Knothole Freedom Fighters arrived before its completion and managed to pull her out. Bunnie was left scarred, both of her legs and her left arm now robotic, but as a result had lit a fire of determination under her. Once adjusting to her new body she joined the Freedom Fighters, eager to assist and use her newfound strength to its fullest potential in their struggle against Robotnik.
Post-RP History
After having to deal with a headache on the roof of her and Sally's hut, Bunnie ran into two newcomers to Knothole; Dash and Lance. After being introduced and learning the two had come from a recently decimated Freedom Fighter refuge, Sally offered them to stay and her and Bunnie set to work cleaning out a spare hut for Dash.
Later on, however, she wound up accidentally throwing Lance through Dash's window after the wolf had made a grab for her bottom. The two boys got into a fight, resulting in Dash's jaw being broken and suffering a concussion, which ended when Bunnie kneed Lance in the crotch to subdue him. Seeking Rosie for help with Dash's injuries, she went on to restrain Lance until Sally and Sonic returned from a mission they were out on.
Awhile later while going to check on Lance, she stumbled onto Alice. Discovering she was Dash's girlfriend she brought her to the village to see him. Bunnie later went to check on Dash and was panicked to discover he was missing. A failed search party lead them to fear the worst, which was later confirmed by Sonic and Sally - Dash had wandered off ended up captured and roboticized. Or so they were lead to believe, at least.
Since that incident Sally and Bunnie were informed by visiting residents from Elem of a young and newly orphaned squirrel, named Ray, found in the forest who was partially starved, mangy and covered in fleas. The two went off to flea dip the boy and bring them to the village. On the way Sally requested that Bunnie help Lance in getting acquainted with his robotic strength to help prevent another incident like Dash. Bunnie, of course, wasn't pleased with this proposition, but reluctantly accepted it. As the two reached Ray the young and overwhelmed boy wound up fainting in terror.
Later on that night she met Ray again in the village kitchen, after he and Tails snuck out for a midnight snack. At first Ray was terrified at Bunnie's appearance, believing that he could somehow "catch robot" from being near or touching her. With Tails' help however Ray soon calmed down and Bunnie managed to win his trust. After helping the boys with their meal she sent them off and headed for bed.
She would later be woken up by Fora, a girl Sonic and Sally had rescued in Dash's stead who had been staying the night in her and Sally's hut. The girl hadn't had a chance to see or meet Bunnie yet, and so was accidentally scared by the sound of the rabbit's mechanical limbs hitting against each other in her sleep. Getting herself prepped for the day she headed off for breakfast where Ray, once again terrified by all the new faces and experiences, clung himself to her. The final straw came after both Sonic and Dulcy gave the boy a particularly bad fright, resulting in a rather… unfortunate… accident all over Bunnie's leg. Bunnie naturally ran off in a fuss to get the both of them washed up.
She later ran into Mighty and Antoine at the power ring pool while still toting Ray with her. The two were agitating the little squirrel, and Bunnie gave them both a warning to be mindful of how timid the boy is. Tails then came by asking Ray if he would like some lunch, and the two heads off. After they leave Bunnie expresses her concern for Ray, and her and Mighty talk a bit.
At this point Dr. Zachary shows up, surprising Bunnie who curiously looks over his partially mechanical state. Griff arrives behind him, and the three speak with each other. Awkwardly feeling left out, Bunnie decided to take her leave.
Later on Bunnie finds herself in an exasperating situation. Having to deal with training Lance in how to control his mechanical strength was turning out to be a huge hassle, as the wolf was having a difficult time staying awake. While she tries to get him to pay attention, she hears crying off in the forest, and leaves to investigate.
She finds Ray lost and stuck up in a tree. Getting him down and noticing how tired he is, she brings him back and tells Lance to go home for the day. Ray then begins making grabs for Bunnie's chest, asking for milk. Ignoring Lance's snickering, she takes Ray to the kitchen to get him some.
Unfortunately once they get to the kitchen, Bunnie quickly learns that Ray hasn't been weened and isn't used to cold milk. She warms it up, which Ray then accepts, and carries him to his and Tails' hut for a nap.
The next day Ray invades Bunnie's hut and tries to awaken her. It takes some effort, but finally he succeeds and is confused by the mud pack she's wearing. Bunnie explains it's to make her look pretty, and heads for the bathroom to wash it off. Afterward the young boy insists that Bunnie follow him outside, where he shows her a drawing made in the sand. Happy, Bunnie thanks him.
However, Ray then mentions his parents. Bunnie awkwardly explains they may not be back for a very long time, upsetting the boy, but promises she and the others will do everything she can to get them back. Trying to get his mind off the situation, she brings out some paper and crayons for Ray to color with. Pacified, the two draw pictures together, Bunnie using it as an opportunity to introduce Ray to some of the people around Knothole. When they get to Antoine… Bunnie discovers Ray seems unusually scared of him. As the child explains what he had experienced with Antoine, Bunnie, now enraged, promises to have a few words with him.
And she does, later confronting the coyote in front of Rotor's workshop. Antoine tries to defend himself, but quickly turns into a blubbering mess when he realizing Ray's age and how scared he was. Grabbing him by an ear, Bunnie drags him off to apologize.
Bunnie is currently responding to Fora's frantic cries after discovering a shredder was loose in the forest.
Crossover History
Bunnie had been dozing when she was awoken by a piercing scream. Running to investigate, she found Sega Cream standing in the middle of Knothole. Mistaking her for her niece, Bunnie was confused by SeCream's deroboticization and issues over her nudity (she had been portaled after stepping out of the shower). Attempting to coax the girl out of the middle of the walkway to help her get dressed, Cream refused and tried to escape, right when SatAM Vanilla showed up. SeCream ran to her, mistaking her for her own mom.
SaSonic shows up at this point, spotting SeSally watching the spectacle and addressing her. Excited, Bunnie flagged the group down trying to show them SeCream. Confusion ensued when Sonic tried to ask Cream if she remembered anything of Robotnik or the Roboticizer, and when SeSally demanded to know what he was talking about… Sonic attacked, believing her to be another android sent by Robotnik. It was at this point SeDash appeared, startling Bunnie even further.
Sally finally managed to subdue Sonic and started accusing Finitevus of being involved. Dash tried to explain this wasn't the case, right as Bunnie turned her wrath on Sally. The commotion rouses SaLance's attention, and simultaneously upsets both Cream and Cheese. Sonic and Bunnie finally ease off when they realize Sally is not a robot. Bunnie started blurting questions when Sally once again turned hostile when she spotted SaLance, setting off a flash bomb and quickly subduing Sonic and Bunnie.
As if the situation weren't confusing enough already, Sega Sonic appears, spots his counterpart, and immediately suspects Eggman. The commotion finally upsets SeCream to the point of running away after Cheese gets hurt, and SaVanilla frantically chases after her. Around this time SeTails and SeMina arrive in time to see the two Sonics fight. It ends in a draw when the two finally manage to knock each other out.
Dash finally explains what's going on, and Tails backs him up. Accepting this answer, Sally finally backs off and apologizes. When Sonic mentions SaNicole, Sally asks for her. While Sonic fetches the computer, Dash gets upset over being called a hedgehog, causing a brief scuffle between him and SeTails.
And that was when Angel Island appeared overhead via a large portal.
Shocked over the island's sudden appearance, SeTails laments over not having the Tornado 2 with them - just as SaSonic vanishes into another portal. Once the initial shock wears off, Bunnie offers the use of the Freedom Stormer instead, leading most of the group (Sans Lance and Dash) to SaRotor's workshop. Bunnie tries to call for him, but it seems the walrus isn't around. Instead, Tails offers to take a look at the plane and see if he can fly it himself. Bunnie reluctantly leads the kid toward it.
Sonic then remembers he was supposed to be getting help for SeBlaze, who was apparently hurt. SeSally commands SeTails to follow after him to help while the rest of them tend to getting the plane prepared. SaLance rejoins the group and tries to speak to Bunnie who was currently dealing with a headache at that moment.
Tails returns shortly after, informing the group that SeSonic had vanished looking for Blaze and they would need to leave without him. Finally Lance gets Bunnie's attention, and he explains she's the only Freedom Fighter in the village he's managed to find - all the others appear to be missing, and what's more, he found SaDash outside the village, still roboticized. Exasperated, Bunnie tells Lance to deal with the Dash situation while she tends to the others. The group sans Lance board the plane, with Sally piloting to Tails' chagrin, and take off for Angel Island. Bunnie expressing her concern about Robotnik coming to investigate as they leave.
The group head toward Angel Island at last, each in awe over the floating island. Unfortunately, Bunnie's fears of Robotnik become a reality when SatAM Metal Sonic lands on the plane's wings, followed closely by a couple of hoverunits. Sally puts the plane into a spin trying to shake him off, but the metallix hangs on and thrusts his engine, effectively giving them the barrel roll from hell. Sally managed to drive him off with her pistol, and the group, but one of the hover units shoots them. They go down, but to their luck in Mushroom Hill where they manage to make a relatively safe landing. The keyword being relative, as the rough landing caused Bunnie to hit her head and fall unconscious.
When she began to awake Bunnie discovered that SeTails and SaMetal were now in a fight with each other. Joining the fray in an attempt to help the kit, she wound up hurt as two attacks intended for Metal wound up finding their mark on her instead. Already weakened, she was knocked unconscious for the second time when someone swung a mushroom stalk intended for Metal and hit her while she was still recovering.
By the time she had awoken from her second time in the land of unconscious, Metal had managed to escape with Tails, and SeSally was now joined by SeNicole. Realizing the sverity of the situation, the three take one of the now abandoned hoverunits (the SWATbots within having been destroyed), and leave to rescue him.
Entering Robotropolis, Bunnie, SeSally and SeNicole make their way toward the citadel. Infiltrating it, they make their way to the prison unit, only to discover the cells are empty. Frantic, they make for the roboticizer… only to find the room empty as well. Determined not to let the situation be a complete waste, Sally hacks into the roboticizer and rigs its controls to make it explode. The two girls retreat, and on their way out hear… familiar singing.
It turns out to be Dr. Finitevus. As they follow the source they discover both him and SeTails, both of whom had been roboticized, but appear to have their free will. Breaking into the room, Sally disables the alarm and orders Bunnie to lock the door. Tails, now uder control of his programming, attacks the rabbit, but Finitevus restrains him and recommends the girl against their actions. Explaining the situation, Fini reveals that he and Tails' programing has been altered to allow them partial free will. Having already broken control himself, Fini realizing the opportunity and tries to help Tails' break his with Bunnie and Sally's help.
It works. Fini and Tails then further reveal plan Robotnik's made to create a gate back to Gaia using the two against their will. Sally is determined to stop this, but Fini suggests an alternative - to finish the gate's construction, then create a timed overload that would allow the group to pass home safely before it explodes. Sally and Bunnie agree to this plan, and Fini sends them off to find get in contact with Silver Sonic MK3 and fetch a few of his Legionnaires currently lost in the city.
Unsure of where to begin searching for the Legionnaires after leaving the citadel, SeSally makes contact with Silver, but the transmission is cut short. Bunnie suggests they visit Uncle Chuck instead for any information he's managed to gather, and to catch each other up on the situation. Sally agrees, and the two leave to find him, leaving Nicole behind to watch the hoverunit.
When they reach him Chuck is lost in thought, and SeSally is annoyed to find the counterpart to Sega Sonic's kooky old uncle. The two begin to discuss the situation when Dr. Zachary arrives with [[[Cassia the Sparrow|Cassia], with the missing Legionnaires (SeDash, SeLance and Julie) in tow. Zachary explains his situation… that the power stone in Elem has been drained by a creature referring to itself as Black Doom.
While the two talk, Sally approaches the Legionnaires to explain the situation. Lance feigns ignorance long enough for her to explain her story, then reveals his communicator with Fini on the other line had been on. Fini confirms the story, then Julie grabs the communicator, which is then grabbed by Zack.
Sally, realizing the name Black Doom had been spoken by now, basically accosts Zack for info. Cassia tries to project him, and receives a kick to the beak as Sally reacts, her guard already up in the presence of the Legionnaires. Zachary scolds her, and Sally leaves in shame until the meeting is over.
The Legionnaires leave shortly after as well, and Bunnie stays behind to speak with Chuck and ask for advice. They decide that Fini's plan will only slow Robotnik down, not stop him, and agree she should go with them and get an audience with whoever is in charge in the other world, to prepare them as much as possible.
Having left the bunker, she is now waiting for things between Sally and the Legionnaires to settle.
Affiliates
Sally Acorn |
The princess of Mobotropolis as well as the leader of the Knothole Freedom Fighters. Her and Bunnie and have been friends with each other since they were young children and consider each other sisters. |
Sonic the Hedgehog |
A childhood friend of Bunnie's, Sonic is the fastest runner known on Mobius and is considered one of Knothole's greatest assets. |
Tails the Fox |
A young two-tailed fox who can fly by spinning his tails. Bunnie has been teaching self defense to him and treats him as a surrogate nephew. |
Antoine D'Coolette |
Another person known from childhood, Antoine is an obsessive compulsive clean freak and a coward. Though Bunnie regards him as a friend, his uptight attitude often strains her patience. |
Rotor the Walrus |
Another friend she'd known since childhood. Rotor is an uncannily talented mechanic who often helps with maintenance on Bunnie's robotic limbs. |
Ray the Squirrel |
A small boy who had been found outside of Knothole after losing his parents to Robotnik. Though extremely timid he has attached himself to Bunnie as a surrogate mother. |
Lance Argentum |
A partially roboticized wolf. Bunnie doesn't give a lick for his womanizing ways, but unfortunately has been put in charge of helping him adjust to his robotic strength. |
Dulcy the Dragon |
A young dragon the members of Knothole found shortly after losing her mother to Robotnik. Bunnie considers her a very sweet person. |
Uncle Chuck |
Sonic's roboticized uncle and the inventor of the roboticizer. A rare robian in possession of free will, he acts as a spy and assists the Knothole freedom fighters. |
Vanilla the Rabbit |
Bunnie's older sister and a caretaker around Knothole. She was responsible for Bunnie's upbringing after the coup. |
Cream the Rabbit |
Bunnie's niece who was captured and roboticized. The two had shared more of a sisterly relationship than that of a niece and aunt. |
Dr. Robotnik |
A tyrannical dictator who's taken control over most of Mobius. Bunnie and the other Freedom Fighters are fighting to overthrow him. |
Misc. Info
Marylin was Bunnie's name in the French version of SatAM. Her last name was inspired from the classic country singer Johnny Cash. I was originally gonna go with Belle as her last name, but, my late grandmother's maiden name was Marion Bell and… that was just too weird for my comfort.
Bunnie's timidness around water stems from when she was a child. While marsh rabbits are normally well known for their ability to swim, Bunnie once fell into the Great River while she was still learning and required rescue. The trauma was enough to make her skittish of swift currents, and to this day she's remained inexperienced.
Categories
Knothole, Freedom Fighters, Cyborgs, Thropes, Canon Characters