"'Ccordin' to yer uncle Ah died in some tragic puddin' accident an got brought back to life like some little ol' Frankenstein."
Name: Marilyn Susann Cash
Nicknames: Bunnie, Buns, Rabbot
Species: Cyborg marsh rabbit ("Rabbot")
Gender: Female
Age: 17
Alignment: Hero (Neutral Good)
Type: Power
Height: 3'4''
Build: Athletic, partially robotic
Residence: Emerald Hill
Occupation: Beautician and freelance artist.
Likes: Artwork in almost any form, going for strolls, friendly gossip, gardening, pumpkin pie, baking, daytime talk shows, charities, romance novels, lemonade, working out, hair styling.
Dislikes: Snobs, people who can't admit their mistakes and tries to put the blame on others, people who intentionally hurt others, seeing people hurt or in danger, reality TV, spicy things.
Hobbies/Talents: Drawing, painting, sculpting, sewing… pretty much any arts and craft type activity she can get her hands on. She's also not a bad cook (It's art!), enjoys using extreme gear, likes gardening, and took piano lessons as a child.
Played By: Jammerlee
Theme: I'm a Survivor" - Reba McEntire
"Twang Thang" - Terri Clark
Personality
Fun-loving, sweet and spontaneous. She’s a girl who would never give up or back down once she's set her mind on something, and will always be there for her friends to support them. Despite being a cyborg, she tends to be the one comforting others rather than being comforted. Extremely loyal and sympathetic, she tends to put others' needs above her own and seems to be very in tune with what those around her are feeling.
Bunnie is very generous and warm-hearted. She radiates with a sunny disposition and always looks for the brighter side of life, using her upbeat sense of humor and optimism to entertain those around her. She loves social interaction, particularly gossip, and is at her most comfortable when with her close friends. Though often a good-natured flirt and something of a hopeless romantic, she's very down to earth, practical and modest. She carries with her a soft and gentle feminine charm and expects others to treat her as the lady she is.
This isn't to say she doesn't have a gloomy side or that she isn't bothered by her condition - she is, very much so. She just does an excellent job of hiding it and putting on a brave face, even going so far as to joke good-naturedly about it, in the hopes of inspiring others. The only times it really comes out are when she's caught off guard, or when she's venting her frustrations to Chuck in private, whom she considers a surrigate uncle.
Despite her girly ways she has a surprisingly tomboyish streak in her, especially when it comes to her love of sports. She isn't afraid to work up a sweat, tumble around in the dirt or take a beating. She's very energetic and loves to be active. While she may not always portray it that way, she's no pushover from either a physical or a mental standpoint. She's very determined when it comes to her goals, has an unshakable desire for life and a rock solid mind to what she believes in.
Abilities
Physical
Of her natural abilities, Bunnie's biggest and most obvious asset is, of course, her phenomenal sense of hearing. Able to hear over long distances and even create 'mental maps' based on how sound reverberates off the objects around her, if necessary she would be capable of navigating in the dark - though not to the degree of accuracy a bat could. Her sense of smell is also highly acute. Overall Bunnie has a very athletic build which gives her excellent stamina, along with fast reflexes and an excellent sense of balance.
In terms of her mechanical limbs, they're extremely lightweight but durable, giving her a tremendous boost in strength and allowing her to lift, carry and throw weights many, many times her own size, as well as throw devastating punches and kicks. Her natural trait for jumping has been preserved in her legs' design, allowing for spring-loaded leaps covering both distance and height. These springs also allow her to telescope her legs several times their length to improve her reach. Her limbs are waterproofed, containing bladders in them that allow her to remain buoyant in the water. Finally, her feet have been equipped with built-in flight-style extreme gear (named Haremes' Sandals) giving her an increase in her already natural agility and enabling boosts of motion for jumping, kicking, dashing, etc. as well as limited flying and hovering abilities as long as air remains in the tanks.
Learned
Bunnie is exceptionally skilled when it comes to Tae Kwon Do, taking full advantage of her mechanical limbs through a combination of brute force and momentum. As with her ability to cause destruction, she's can also be delicate, having no trouble handling objects such as eggs and tissue. In addition, Bunnie has a keen eye for noticing details, and because of her love of gossip and super sharp hearing she always seems to be right on top of information and often knows things you wouldn't think she should know.
Chaos/Sol
Chaos Earthquake: By stomping her feet into the ground she generates a localized tremor that will cause anything (and anyone) in the area to collapse. Its strength and range increases with each emerald in her possession.
Chaos Healing: Obviously, the ability to heal herself or others. Strength and speed depends on how many emeralds are in her possession.
Weaknesses
Physical
Just as they're her greatest strengths, her two most obvious traits are also her biggest weaknesses. While she can tune out most sound, loud noises can cause headaches, disorientation, temporary hearing loss, and in really extreme cases can even cause complete blackouts. Her mechanical limbs can also be a crutch; with both legs and one arm effected, disabling them would cripple her and render her pretty much helpless. Strong magnets can be used to restrain her, EMP blasts will disable her limbs, and she's prone to general mechanical failures.
Having no sense of touch in her mechanical limbs is also a disadvantage, causing her to sometimes physically forget where she's placed her limbs and need to check on them visually, as well as potentially not noticing damage until it becomes a liability. Unlike most marsh rabbits, she's also not a very strong swimmer - she can, but poorly - which is actually due to a childhood trauma.
Mental
Bunnie has a mild fear of water, in particular running water. While it isn't so strong as to be crippling - she will jump in if necessary, or if coaxed - it's certainly enough to make her pause and consider other options first. She also has a fear of heavy machinery and tends to avoid being around them. For the most part she's learned to accept her mechanical limbs, but this doesn't stop her from occasionally feeling upset or out of place, especially so when caught off guard. She suffers from post traumatic stress disorder, which she hides very well from most people and most often manifests in nightmares.
Pre-RP History
Bunnie's life had a humble beginning. She lived a quiet life in a quaint little southern town - the kind of community where everyone knew each other by name. Growing up as an only child with only her father, a respected and hardworking member of their community, she learned quickly the value of a dollar and how to be self-sufficient. Living in an area known for its agriculture, it was only natural that Bunnie would pitch in on the farming and tending to its livestock. This was what would ultimately lead to her first catastrophe - while preparing to work the fields a tractor malfunction snagged her, tearing off one of her legs and badly mauling the other and her left arm. Despite surgical attempts to reattach the leg and repair the damage to her others, none of them could be saved. This lead her to beginning a three time amputee.
Her father wouldn't stand for this. After doing research they discovered the famed cyborg doctor Dr. Zachary, and soon established contact with him. It was only a few weeks after the accident that Bunnie underwent more surgery; this time to have cybernetic limbs attached to replace those lost. It was during her recovery process that she decided to take up martial arts, hoping the discipline would help her in her recovery. It did, and as she adjusted to her new body she discovered a natural talent and enjoyment for the sport.
It wouldn't be long before tragedy would strike her a second time though. Months after her recovery, her father fell to a fatal heart attack. Devastated by the hand fate seemed intent on dealing her, she made the decision to leave her childhood home and move on. Using an insurance sum she had received from her father's death, she was quick to find a new, small, community to settle into. In her grieving process she buried herself into her artwork and sports, honing her skill in martial arts and developing a taste for a newly emerging sport - extreme gear. Her interest in the latter eventually growing to the point where she contacted Zachary with the proposition of installing a pair of gear directly into her feet. Working together, they made this a reality, equipping her with a pair of flight skates known as Haremes' Sandals.
During this time she also met Uncle Chuck. Reminded strongly of her father and enjoying his quirky sense of humor, she began to spend more and more time around his chilidog stand, coming into contact with his nephew and friends as they passed through. As the two of them grew close, she began to see him as her surrogate uncle. She still continues to grow and adjust to her new lifestyle, keeping an optimistic outlook about her future.
Post-RP History
After meeting Rouge the Bat at the Metal City Gearway the two began to strike up a conversation with each other until Rouge wound up hurting herself on the track. Bunnie insisted on her seeing medical attention, then afterward the two traveled together to Station Square where Bunnie introduced Rouge to Uncle Chuck at his outdoor chilidog stand and asked Chuck to look at her extreme gear board. Knuckles arrived shortly after and wound up in a fight with Sonic, which Bunnie tried to break up. Eventually she got thrown over the counter and ended up being mistaken for Cream by a malfunctioning Gemerl while Rouge finished the job with breaking up the fight.
Eventually the excitement died down and Rouge began to look distressed, eventually running off. Bunnie, concerned, followed after her. Rouge confessed the problems she'd been having with Scorra, and Bunnie recommended Rouge seek him out to get some sort of closure. Rouge agreed and left. Returning to the stand, Bunnie ran into Bean who began to make trouble. Knowing Chuck's way of dealing with troublemakers, Bunnie decided not to stick around for the inevitable mess about to occur and took off on her extreme gear.
She ended up passing right by Omega and Metal Amy. Omega mistook Bunnie for one of Dr Eggman's badniks and began to shoot at her, Chocolate and Strike additionally getting caught up in the crossfire. Sipp the Mouse came by and also ended up caught up in it, and while May tried to convince Omega Bunnie wasn't Eggman's creation, Sipp sol shorted the whole bunch (sans May) and ran off. Bunnie was upset about her board, which had gotten trashed during the fight. Chocolate suggested speaking to the 'guy in charge' about it and Bunnie confronted May and Omega. May grabbed Bunnie and carried her and Omega back to Jonas' shop.
After meeting Jonas and speaking to him she realized he had no experience in fixing extreme gear. Having no interest in his money for paying damages, she opted instead for him to take her to dinner to call it even. Jonas agreed right when Strike, who had followed the lot, announced his presence after trying to break into the shop. Jonas called the police, and while Strike was being arrested, Scratch and Grounder appeared and ended up in a fight with Omega, the two eventually getting chased off. Jonas soon went to get ready for his court trial against Eggman while Bunnie headed off.
In the meantime waiting for her date, Bunnie headed back home to work on finishing packing up her belongings, intent on moving to Emerald Hill. While packing she noticed Crash, carrying Julie, pass out at the edge of her property. Alarmed, she went and retrieved Julie, carrying her back to her house. Crash recovered and followed after. She and Crash spoke for a bit before Julie finally came to. Frantic, Julie run off, Crash chasing after her. Outside her considerable range of hearing Bunnie could only watch the next set of events from a distance, and mistook Crash for an abusive boyfriend. The two eventually returned and insisted on helping Bunnie pack. Julie, worn out, was eventually convinced to rest in the truck. Once her packing was finished up Bunnie let the two ride with her and dropped them off since their city was on the way.
The next day she ended up running into Crash again at the chilidog stand and has been unsuccessfully trying to hide her discomfort around him.
Crossover History
To be written.
Affiliates
Uncle Chuck | The owner of a chili dogs stand Bunnie often hangs around, Chuck has become like a surrogate uncle to Bunnie. The two get along well and are often known to bounce outrageous stories off each other. |
Dr. Zachary Acerbus | The one responsible for giving Bunnie her prosthetic limbs. Though they don't have a close relationship Bunnie considers him to be a very kind and respectful man. |
Misc. Info
Marylin was Bunnie's name in the French version of SatAM. Her last name was inspired from the classic country singer Johnny Cash. I was originally gonna go with Belle as her last name, but, my late grandmother's maiden name was Marion Bell and… that was just too weird for my comfort.
Bunnie's timidness around water stems from when she was a child. While marsh rabbits are normally well known for their ability to swim, Bunnie once fell into a strong river while she was still learning and required rescue. The trauma was enough to make her skittish of swift currents, and to this day she's remained inexperienced.