Character Guidelines

These guidelines apply more towards original (fan made) characters. (If you want to play an official character, please check to see which are currently for adoption). Please review ALL of these guidelines before you submit your character application. Once you have familiarized yourself with our standards, you may submit your character.

TABLE OF CONTENTS
General Information Sega Guidelines SatAM Guidelines

General Information

Approval Team

Approval Team

All characters, both canon and non, will be subjected to review by the board staff members. During this time, they may make suggestions or ask for certain things about your character to be altered. Don't get upset if this happens, as they're only trying to help keep this roleplay's atmosphere, style, and quality level in tact, and keep it fun and fair to everyone involved. Any player is free to comment on applications, but all approval team members must voice their opinion before the character can be approved or disapproved. An application must have the approval of everyone on the team before it passes.

Please also note that if you modify a character's profile after it's been approved, you still must notify the app team of the changes. This can be done by simply leaving a reply to the profile's thread noting what all you changed. If anyone on the app team has a problem with the changes, you may be asked to modify or delete them. If you refuse, your character's profile will be moved back to the application area and the character will be unplayable until the dispute is resolved.

Other Continuities and Franchises

We're a liberal bunch. As long as the Sonic Team/SatAM (respectively) atmosphere is retained, you're allowed to play characters from other continuities and franchises - within reason. Characters must be altered as necessary to make them fit into the story, not vise versa.

For example, at SegaStH have a Sally Acorn who isn't a princess, works as a GUN agent and had no prior history with Sonic. We also have a character who's a mixture of Dr Finitevus and Dr Zachary who is a pangolin rather than an echidna (due to their technical extinction) and uses his dual identity to work as both a doctor and a terrorist leader. At SatAMStH we have a Knuckles living in Knothole who was formally the guardian of a single chaos emerald on Little Planet, as well as a Coconuts who is a roboticized monkey living in Lower Mobius. If you alter the character enough that he or she fits in, they'll be considered.

Characters from other franchises may occasionally be weaseled into the game as well, so long as they are not only adapted to the Sega or SatAM style and gameplay respectively, but also have only a subtle resemblance to their origins at best. One example at SegaStH is Eiffel, a robotic monkey with the same personality and abilities as Luffy of One Piece fame, but has none of Luffy's actual history or physical appearance. Another SegaStH example is Rush, a robotic corgi who can take abilities from defeated enemies and is a mishmash of both Mega Man and Forte. As long as the character isn't immediately recognizable and molded to fit the Sonic Team or SatAM universe, they should be okay.

For a list of taken semi-canon characters, so you can get an idea of who's available, please refer to Sega and SatAM's character lists respectively.

SegaStH Guidelines

Names

First Names: Please keep in mind the kind of names that the official characters have when you name yours. Sega characters almost always have very short, clean, simple names. Most of them fall into one of two categories:

  • English —The simple, traditional names you'd find in the phone book in Britain, the United States, etc. Miles, Amy, Chuck, and Chris are examples of this. Names from other languages have a slight chance of also being accepted, however the yard stick for this will be whether or not the name has become a common integration in English-speaking countries. For example, a name like Antoine would be acceptable, but a name like Yaqua'ar would almost definitely be veto'd. As Deebs put it herself, please do not give your characters long Japanese names. It doesn’t make them cool, it just… gives them a long Japanese name, and makes them fit less with the game.
  • Puns — Names based on a physical feature, personality trait, something in the character's history, etc. Examples of this would be names like Sonic, Knuckles, Eggman, or Blaze. If you're going for a pun name but are having trouble coming up with one, try filling out the rest of your application first, as the character's information is usually the guidance into finding their name. If you've gone through these steps and are still having trouble, send a PM to Leda, as she seems to be the resident naming guru.

Additional Notes: With regard to female names, there is a trend among Sega characters to name women after colours, as illustrated with Rouge, Cream, Rose (second half of Amy's name), or Honey. While naming your female characters you are by no means required to stick to this trend, but if you're having trouble, it could prove to be a bit of guidance for you. It could be a coincidentally English name, such as Blanch, or it could be more on the pun side of things, such as Apple. Be creative.

It should probably also be pointed out that you're free to have both types of name on the same application, if you would like an English name for the real name and a pun for the nick. Tails is the prime example of this, as we all know his real name is Miles Prower (no matter how much he tries to hide it).

Last Names: As with first names, last names are also expected to be short and simple, and are also divided into the categories of English and puns. However, last names also have a third option: species.

  • English — Jones, Clark, Brown, Smith, Baker… You get the idea. Just like the first names, a last name is expected to be something you would typically be able to find in a British, American, Canadian, Australian, etc phone book. The same amnesty with foreign names also applies, so long as it's a name that's become commonplace in English-speaking countries. A name like Rodriguez would be fine, but Yokomura would get a veto.
  • Species — Not up for a real last name? No problem! You can eliminate a last name all together and simply leave the character known by their species, just as Sonic the Hedgehog does himself. Simple names for species are usually best; for example, Scythe the Praying Mantis becomes Scythe the Mantis. It rolls more easily off the tongue, and Scythe the Praying just sounds weird. There can occasionally be an exception to this if you need a longer species name for a specific reason, but for the most part we need to keep it clean.
  • Puns — Just like with first names, you can choose to list your character via a pun instead of a name or species. Bean the Dynamite, Rosie the Rascal (Amy's original name), and Fang the Sniper are all instances in which Sega has used this technique themselves. This method is less common than the other two types of last names, but as of yet there are no restrictions in place. Just try to keep your puns short and to the point, as with everything else.

Species

  • NO HEDGEHOGS: There are far too many hedgehog fan characters out there. This rule was once bendable to a certain degree if the character was exceptionally unique, but as of October 14'th 2006, no hedgehogs will be accepted. The only exception to this rule is if a semi-canon character from another continuity is adapted to the game.
  • NO FOXES: Same as with hedgehogs, there are too many foxes out there. And please, don't go for a character with an extra tail, fox or otherwise. We aren't going to let it through. As with hedgehogs, the only exception to the fox ban is if a semi-canon character is adapted.
  • NO ECHIDNAS, NO EXCEPTIONS: Knuckles is the last of his kind. Period.
  • NO ROBOTIC DUPLICATES: Metal Sonic and Robo Knuckles are great, but they lose their uniqueness when everyone's got a doppleganger running around. As of October 14'th 2006, no more will be accepted, no exceptions.
  • AVOID BATS, HOUSE CATS, AND DOGS: Yeah, they're cool, but they're not so cool when there's a thousand of them wandering around in the RP. Notice I said avoid, not "No". If your character HAS to be one of these species, so be it.
  • AVOID HYBRIDS: Echidbats? Hedgefoxes? While there is one canon hybrid (Fang, whom is part wolf and part weasel), chances are if you want a hybrid it's not going to happen. If your character HAS to be a hybrid, and it's not too biologically outrageous (no mammal/reptiles, avian/insects, etc), as well as presents a good design, then it's possible it might be accepted.
  • AVOID CYBORGS: While we do have a loophole for characters having cybernetic appendages via Dr. Finitevus, the technology is supposed to be uncommon. That doesn't really reflect if every character in the game has a robotic arm that shoots eyeball-seeking missiles. (See the Restricted Roles area below for more information on cyborg applications.)
  • AVOID MYTHOLOGICAL CREATURES: It was originally going to be "none at all", but after some deep consideration, it's okay to have a mythological creature… ONLY IF THEY ARE A PHOENIX, DRAGON, UNICORN, GRIFFIN, KIRIN OR GARGOYLE. NO vampires, mermaids, exploding ocean pixies, whatever. The only way we'll okay a mythological animal character is if they have a good Sonic Team-like design, and a good backstory. Also, if you'd remember that MYTHOLOGICAL CREATURES ARE RARE, we'll all be happier people. Okay? Okay. (NO HALF DEMON ANGELS EITHER.)
  • NO CLONE CHARACTERS, NO EXCEPTIONS: Come on now, we know you're more creative than that. Changing one of Amy's eyelashes doesn't make her an entirely new character. If it looks like Tails, acts like Tails, and sounds like Tails… It probably IS Tails. But with a Japanese name and a fancy sword and an Uncle Chuck history of everybody dying. Just please save everyone the headache and make your character yourself rather than basing it off an existing one.

Restricted Roles

There are some areas of this game that could easily get over-populated to the point of being unreasonable if we don't keep a leash on them. It's for this reason that certain areas of the game — substitution species, top-tier jobs, cyborgs, and indoles — have extra requirements before the Approval Team will consider your application. In order to reduce the number of clone applications, and to ensure that the character will be unique and well-played, having a character with a restricted role is a privilege given to players whose roleplaying style we're familiar with and approve of. Having a restricted role is not a right; it must be earned.

In order to apply for a restricted role, you must:

  • Already have at least 2 other well-developed characters
  • Have a strong RPing track record, to be decided on by the Approval Team

"Substitution" Species
We may have bans on hedgehogs, foxes, and echidnas, but there are other species similar to them that could meet our approval. The reason for these species being restricted is the same as for the originals: so they don't lose their significance because everyone wants to be like Sonic or Tails or Knuckles. The current list of recognized substitution species is as follows:

  • Hedgehogs: Porcupines, Tenrecs*
  • Foxes: Wolves, Coyotes
  • Echidnas: Pangolins

*Note: This does not apply to all tenrecs, just the prickly ones. If you do your homework, you can find all kinds of species of tenrecs that don't resemble hedgehogs. There are even breeds that look like shrews and otters.

Top-Tier Jobs
It's nice to be important, but we can't very well have 10 presidents and 14 kings and 500,000,000 evil scientists running about. We need to keep this ratio relative to the way they are in real life, which means they'll be very, very rare. Officially restricted occupations are as follows:

  • Presidents, or other positions of high political power.
  • Royalty and nobles, be they kings and queens or dukes and duchesses.
  • Mad scientists.*
  • Assassins or mercenaries.**

*Note: This restriction is just for the super villain type of scientist. Hero characters can still be strong in the scientific area, so long as they aren't regarded as a "super power" character.

**Note: There may be leniency in this area (though minimal) if the character is to be associated with The Underground. Final approval for a character of this nature will have to be gained from Vize.

Cyborgs
Though cyborg technology does exist in the SegaStH world, thanks to Dr. Finitevus, it's supposed to be uncommon to the common public. That doesn't reflect if half the characters in play have robotic limbs, so in order to keep to this fact, cyborg characters are kept on a leash. HOWEVER, leniency in this area will be given if the character is supposed to be a member of Fini's Dark Legion, OR if they are meant to be a normal civilian without any special build-in weapons or upgrades. Final approval of any cyborg character needs to be acquired from Jamie.

Indoles
The term "indole" applies to characters that naturally have some kind of supernatural power similar to magic, psychic abilities, or can preform superhuman feats akin to Sonic's speed or Knux's strength. This is a type of character that is supposed to be very, very rare, and as it is we seem to have waaay too many. Therefore, indolistic characters are going to be kept on an even tighter leash than the other restricted roles.

Other Notes

  • Powers: Don’t overpower your characters. It’s not fun playing with someone who can do anything, nor is it that much fun to play AS someone who can do anything. Limit your character’s powers. Also, we would greatly appreciate if your character DOES NOT HAVE MAGICAL POWERS. Your character can still do really cool things without magic.
  • Weapons: Use weapons sparingly please. If your character uses one, don't let it define who they are. For example, if you took Amy's hammer or Espio's ninja weapons it wouldn't have any impact on their personality; they're still themselves. It's generally recommended you avoid having your character be a master or expert of whatever trade they're involved in. Perhaps you might consider making them a beginner or intermediate. Everyone has to start somewhere and it might prove to be more interesting to let their skills develop over time. Something to consider.

Also avoid weapons that have mystical or magical properties. No channeling a user's power, being infused with special properties, able to control elements, etc. This includes anything involving Chaos/Sol Emeralds (UNLESS it's specifically that person's Chaos/Sol ability and they actually have an emerald in their possession)

Another thing to avoid is walking into the roleplay claiming that your character already has an emerald with them. Though it's possible your character could obtain one during play, we try hard to keep tabs on their locations to avoid confusion, so saying they already have one conflicts with our continuity.

Please avoid your character being able to use Chaos Control, Chaos Blast or Chaos Spear unless you have a good explanation why. Generally it's considered that every person has their own unique abilities, but can learn from observing others. For example; Sonic learned how to use Chaos Control by observing Shadow using it. Try to think of other abilities your character may be able to possess (please avoid things like physical transformations unless it's a Super Form that involves all seven emeralds) and think outside the box if you can. Also remember that it's perfectly fine for your character to have no Chaos/Sol ability at all.

  • History: Pre-existing history with canon characters. Avoid this. Don't write things like your character is "Sonic's best friend" or "Shadow's girlfriend" or has a grudge against Eggman for killing their family or something. If you want to include a canon character in your fanchar's history, please contact that character's player to speak with them about it first.

Avoid having your character suffering from amnesia. It's extremely overdone and is extremely lazy. If your character has to have it, and presents a good enough reason (Example: Not using amnesia as an excuse to avoid creating any history for them), please be sure to fill out their history before the amnesia was inflicted as well as after. Just because the character isn't aware isn't a reason to keep other players in the dark because it's still an important foundation.

Try to avoid emo pasts where everyone (mom, dad, little Timmy, the dog…) dies and/or where your character was tortured, sold into slavery, etc. etc. unless you have a reeeeally good reason for it. You don't want your character's life to read like an Uncle Chuck story.

Orphanages. A lot of people like to have their character belong to — and more often than not be abused by — orphanages. This, also, is extremely cliché and there are already a handful of characters in the roleplay using it. Again, unless you have a really good reason, avoid your character being placed in one.

If you can't think of anything, remember, there's nothing wrong with having your character be an average joe who grew up with their parents and doesn't have some fantastic destiny to fulfill. They can still be unique and interesting in other ways.

  • Character Design: Try to keep true to Sonic Team’s art style. Read: Don’t make your character rainbow coloured or with long hair sporting ten thousand ribbons. Sonic Team has a very clean style, design wise; in most cases, the less detail, the better. Also, please try to avoid using traits unique to specific characters (such as Tails' multiple tails).

SatAMStH Guidelines

Restricted Roles

There are some areas of this game that could easily get over-populated to the point of being unreasonable if we don't keep a leash on them. It's for this reason that certain areas of the game — species, top-tier jobs, cyborgs, robians and sorcerers — have extra requirements before the Approval Team will consider your application. In order to reduce the number of clone applications, and to ensure that the character will be unique and well-played, having a character with a restricted role is a privilege given to players whose roleplaying style we're familiar with and approve of. Having a restricted role is not a right; it must be earned.

In order to apply for a restricted role, you must:

  • Already have at least 2 other well-developed characters
  • Have a strong RPing track record, to be decided on by the Approval Team

Species
There are certain species that are just waaaaaaaaaay too common in the Sonic fanbase, since Sonic, Tails, and Knuckles tend to be the favorite characters. Additionally, people frequently think they're being creative by making their clone fanchar a closely related species. … They're not. In light of this, these species are not banned, per se, but not just anyone may apply for one. The following species apply:

  • Hedgehogs*, Porcupines, Tenrecs**
  • Foxes*, Wolves***, Coyotes
  • Echidnas*, Pangolins

*Note: Due to the popularity of hedgehogs, foxes and echidnas we will require you have three established characters instead of two.

**Note: This does not apply to all tenrecs, just the prickly ones. If you do your homework, you can find all kinds of species of tenrecs that don't resemble hedgehogs. There are even breeds that look like shrews and otters.

***Note: There IS an exception to this restriction, in that you may openly apply for a wolf so long as the character is to be a member of the Wolf Pack.

Top-Tier Jobs
It's nice to be important, but we can't very well have 10 presidents, 14 kings and 500,000,000 sorcerers running about. We need to keep this ratio relative to the way they are in real life, which means they'll be very, very rare. Officially restricted occupations are as follows:

  • Presidents, or other positions of high political power.
  • Royalty and nobles, be they kings and queens or dukes and duchesses.
  • Preists/preistsesses or anyone else with high status in one of the game's fictional religions.
  • Assassins or mercenaries.

Cyborgs
Cyborgs are extremely rare despite the army Jamie has. You're not guaranteed to get saved just in time when you're in the roboticizer.

Robians
This restriction only applies to robians who have their free will and must have a very good reason for being so. A robian still under control of its programming is acceptable no matter what.

Magic users and special abilities
Wizards, witches and the like fall under this category, though the proper term for these people are "Indoles". People who can manipulate power stone energy to produce something akin to magic, or to preform otherwise impossible physical feats such as Sonic's super speed. These individuals are very, very rare, and the more powerful and varied (as in, not being limited to one ability or a specific theme) their powers are, the harder it will be for you to get them accepted.

Other Notes

  • Maintain Atmosphere: THE MOST IMPORTANT THING ABOUT MAKING A CHARACTER IS THAT THEY FIT THE SATAM WORLD. You have to keep in mind that the SatAM world is a very post-apocalypse dystopian future. The closer one is to one of Robotnik's base of operations (Robotropolis, Mercia, etc), the harder and more dangerous life becomes. Life for characters doesn't simply go on as 'usual'; their world was turned topsy-turvy and they're fighting to regain it. Further away, in areas where Robotnik has less presence — or possibly even none at all — it's still not a completely comfortable situation. Ever had a massive war brewing right at the edge of your property? Just because Switzerland didn't fight doesn't mean they felt safe. Having a war hanging overhead effects society.

The one exception to this rhetoric would be Eden, as they're completely separated from the "feral world", but even then there's a specific atmosphere to maintain. In this setting, thropes and humans have a symbiotic relationship with mutual respect; one race just happens to be on a secondary tier to the other. For the most part, this society set-up is well-accepted, and furthermore embraced, by the thropes serving in Eden. Additionally, the thropes are rarely looked down upon by their owners. It's a very harmonious situation.

Please also note that "SatAM" is NOT synonymous with "Archie"; while Archie does have some SatAM elements, it's really more of a multiverse story that includes nuances from the games, AoSTH, Sonic X, Sonic the Comic, and the writers' own brain children. Just because something works in Archie does not mean it will work here. Characters, locations, and other ideas bend to fit the SatAM world, NOT the other way around.

  • NO Robotic Duplicates: Metal Sonic is great, but he'd lose his uniqueness if there were more like him. No exceptions.
  • AVOID Hybrids: Echidbats? Hedgefoxes? While there is one semi-canon hybrid (Fang, who is part wolf and part weasel), chances are if you want a hybrid it's not going to happen. If your character HAS to be a hybrid, and it's not too biologically outrageous (no mammal/reptiles, avian/insects, etc), as well as presents a good design, then it's possible it might be accepted. You'll be allowed more wiggle room on this if the character belongs to Eden.
  • AVOID Mythological Creatures: While mythological creatures do exist in the SatAM world (Knothole has its very own dragon after all), a bunch of them running around would be a bad thing and cause them to lose their uniqueness, so please try to avoid them. If your character must be one, it'll be considered as long as it's well-presented and not overpowered. One thing to note is that mythological creatures are typically not mobian or "anthro" style; they're shaped more like natural animals.
  • Character Names: For the most part, you can probably get away with close to any name you want in this game. HOWEVER, there ARE two styles of naming puns, both of which are recommended for the sake of keeping to the canon style. SatAM name puns can be obvious, such as Bunnie's name, or they can be subtle, such as Sally's name (which means "princess"). It's generally recommended that even if your char has an obvious pun to their name that they also have a "real" name behind it, but this is by no means required. For a good resource of names and what they mean, click here.
  • History: If your character is, say, a resident of Knothole, then it's understandable that Sonic, Sally, etc. would be familiar with them. However, please don't claim any strong relationships (friendship or otherwise) unless you've spoken to the character's player first. If they're an outsider, then the likelihood of anyone in a village knowing them decreases exceptionally. Also, avoid creating relatives.

Also avoid having your character suffering from amnesia. It's extremely overdone and is extremely lazy. If your character has to have it, and presents a good enough reason (Example: Not using amnesia as an excuse to avoid creating any history for them), please be sure to fill out their history before the amnesia was inflicted as well as after. Just because the character isn't aware isn't a reason to keep other players in the dark because it's still an important foundation.

  • Location: Due to over-crowding and to encourage more interest in other less active groups, Knothole is restricted from allowing new members. Please see this page for more information on other Freedom Fighter groups we've established. Also keep in mind that you can create a new group, though it's probably best to talk with other players first. For a map and information on other regions in Mobius, please view this page.
  • Technology: Freedom Fighter characters will probably have much less tech then Robotnik, but there is some wiggle room here in the form of salvaging things from abandoned cities, or stealing from one of Robotnik's factories, but even in these situations things don't always work out. If you're not sure if what you want is plausible, ask the staff.
  • Character Design: Try to keep it true to the SatAM art style if you can. Thropes generally bear a strong resemblance to realistic animals (as opposed to the stylized designs of Sega), though this isn't a strict rule. Also, please avoid things like multiple tails. You're not gonna get by with it.

Now having said that, you do have some breathing room when it comes to character colour. Sonic himself proves that abnormal fur tones for Mobians isn't necessarily an odd thing, and the general consensus among the players here is that more "exotic" (read: unnatural) colours tend to be seen as more beautiful. This does NOT give you permission to have a rainbow-coloured character. Your design will still need to be logical from a biological standpoint, but for the most part, unusual fur colours are okay.

Clothing is merely an ornamental suggestion (unless they're human, then it's mandatory), however if your character does wear it, the clothing itself is usually very simple in design. Bodysuits, jackets, cloaks, shoes/boots, gloves and utility belts are the most common. You can have an outfit with more detail (Just look at Antoine's duds), but try not to go nuts.

  • NO CLONE CHARACTERS, NO EXCEPTIONS: Come on now, we know you're more creative than that. Changing one of Amy's eyelashes doesn't make her an entirely new character. If it looks like Tails, acts like Tails, and sounds like Tails… It probably IS Tails. But with a Japanese name and a fancy sword and an Uncle Chuck history of everybody dying. Just please save everyone the headache and make your character yourself rather than basing it off an existing one.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Share Alike 2.5 License.