| Admin |
| Moderators |
NOTICE: Due to the large number of members we currently have at SegaStH, new members are currently invite-only. However, if you're interested in joining SatAMStH we're still openly looking for new members there!
Every community has rules. Below are the guidelines for ours, as well as crucial information associated with joining/playing in our roleplay. Be sure to read all of the information provided, and if you have any questions, contact the staff.
Before you'll be able to view either forum you'll first have to register and then wait for one of the staff members to approve your account.
| TABLE OF CONTENTS |
Board Rating
Both the forum and roleplay are T-Rated/PG-13. Though the below generally applies to the roleplay itself, it's also a good set of guidelines to abide by in the general forums as well.
- Blood: Depictions of minimal blood. (But NOT the mutilation of body parts.)
- Mild violence: Mild scenes depicting characters in unsafe and/or violent situations.
- Cartoon violence: Violent actions involving cartoon-like situations and characters. May include violence where a character is unharmed after the action has been inflicted.
- Fantasy violence: Violent actions of a fantasy nature, involving human or non-human characters in situations easily distinguishable from real life.
- Comic mischief: Depictions or dialogue involving slapstick or suggestive humor.
- Crude humor: Depictions or dialogue involving vulgar antics, including “bathroom” humor.
- Mature humor: Depictions or dialogue involving "adult" humor, including sexual references.
- Sexual themes: Mild to moderate sexual references and/or depictions. May include partial nudity.
- Language: Mild to moderate use of profanity.
- Simulated gambling: Player can gamble without betting or wagering real cash or currency.
IF YOU'RE UNSURE ABOUT CERTAIN CONTENT, CONSULT THE ADMIN OR MODERATORS FIRST.
Posting Rules - General
- Don't act rude or stuck up, especially if you're new here. Respect our rules and treat others the way you want to be treated yourself. Remember, being a member of our community is a privilege, not a right, and poor house guests will be kicked out.
- Should you have a problem with another member, please resolve it privately. It's what the private messaging system as well as instant messaging were designed for. Likewise, hate speeches and personal attacks on other members are not allowed. Period.
- Use proper grammar and spelling PLEASE! This is a community of writers, and you will not be respected, much less accepted into the community, if you're unwilling to put out a little effort toward writing intelligently. You don't have to have flawless english, but come on, the spell-checker does exist for a reason!
- Keep cursing down to a minimum. Yes, all of us curse around here, but please avoid doing it excessively. Excessive swearing reflects poorly on your vocabulary and intelligence and will cause members to not respect you.
- Please avoid sexual talk stronger than innuendo. Most of us here are in the 18-25 range, but we do have a few younger members, and besides that it goes against our board's rating. This isn't a place to cyber, no matter what the Sonic Bash suggests.
- Avoid making single word posts that consist of just things like "okays" or "lols", etc. Contrary to popular belief, having the highest post count doesn't make you cool.
- Unless you actually play them yourself, please do not use character names as part of your screen name ("Sonic", "Rouge2Hot4U", etc.), as this can cause confusion over who they belong to, as well as tend to make the actual players uncomfortable.
- Avoid stretching the tables please. This means please don't write absurdly long strings of text without breaks that warps the board's shape. Likewise this also extends to images, though we do have a board script that automatically changes them into links if they become excessive.
- Please avoid using excessively large signatures. Typically people use these to link their wiki profiles, their character icons, and/or use sprite signatures featuring their roleplay characters.
- Both roleplays share the same community, and while the board can be used as a means for communication, most members choose to communicate through AOL Instant Messaging (Or simply "AIM"). If you're interested in joining, but don't have AIM, we strongly encourage you to consider it as we hold daily group chats and use it as a vital means of socialization, plot discussion and world building. If you would prefer not use the actual AIM program itself, you can find alternatives in programs such as Trillian.
- The staff will always have the final say as well as the right to lock, move, edit and delete topics/posts if he or she believes they are in violation of our rules.
Posting Rules - In Game
- No Godmoding: This means no taking control of other people’s characters unless that person has given you permission. This can be anything from making them jump off a cliff to saying how they react to something. Your character is for you to control, other people’s characters are other people’s. Failure to respect this will result in a warning on the first two offenses and a banning on the third.
- No Metagaming: Metagaming is when you, the player, exploit knowledge the characters don't or shouldn't know. One example of this would be if a player has their character suddenly turn the room's temperature up, knowing that the other players had just discussed a villain who uses ice-based weapons will appear any moment. What constitutes metagaming boils down to case-by-case basis and depends on how convenient a situation is. Use common sense when writing.
- Past-Tense Only: In the past we've had some people use present-tense writing when the majority of players use past. This disrupts the flow when reading and is generally considered improper. For this reason it is no longer allowed. (And no, you can't write in future-tense either.)
- Nothing Inappropriate: Follow the board rating guidelines. This means no excessive blood or gore and no sexual content stronger than innuendo. Drug, alcohol, and cigarette usage are also stricly prohibited. Based on the severity of the offense, it is possible to get banned the first time you violate this rule.
- Respect other players: Don't pitch a fit because so-and-so made something happen you don't like or agree with. If you're unable to work with/around it, politely ask the person if they would alter or delete what they've written. The best way to avoid this is to communicate with the other players and discuss threads/plots with each other.
- Don't abuse creative freedom: Creative freedom is a wonderful thing, but can easily turn ugly if abused. Don't take your liberties to assume what another character, group or organization has or hasn't done without first consulting the players responsible for them. This is considered a form of godmoding. Likewise, it's a smart choice to discuss anything involving objects or devices in general with other players.
- Try to be active: While we're not heavily fast-paced, no one enjoys waiting for weeks or months for a single thread to move. We ask that you get involved only if you're capable of checking into the board at least once or twice a day. If your schedule can't permit this, we ask out of courtesy that you consider holding your activity; write out any active characters (or find substitute players) and keep inactive characters inactive until your schedule can permit otherwise. Members who show little to no activity for long periods of time run the risk of having any canon or semi-canon characters they own taken and placed up for adoption.
- Use character icons: So a specific character's post can be easily identified, we use character icons. These icons should uniformally be around 54x54 pixels. If you don't have an icon or a place to host it, both can be provided to you (if you don't have character art, one of the many artists in the community may be willing to draw one for you if you ask politely). Shortcuts to these icons can be requested on the forum, and even if you don't currently possess an icon, it may be wise to still use the desired keyword you'll want so all old posts will automatically be effected when you do acquire one.
- Link your wiki profiles in your signatures: When you have characters accepted into the roleplay, your wiki profile should serve as a place to list all of them together with links to their profiles as well as a list of threads they belong to. These are useful and important references that are often used by many players.
- Follow the character guidelines: Your character must fit our guidelines to be accepted. Don't apply a character that fits the guidelines and then later change it to something that otherwise isn't or may not be allowed - speak with the staff and other players before making any major changes. Also, whenever you make changes to a profile, you should be sure to make a post in that character's thread to announce what changes you've made. You'll find the character guidelines here
WHEN IN DOUBT, ASK THE STAFF AND/OR PLAYER(S).
Plot & Timeline
| Recognized Games | Time before RP began |
| Sonic 1 | 7 years |
| Sonic CD | 7 years |
| Sonic 2 | 6 years |
| Sonic 3 & Knuckles | 6 years |
| Sonic Arcade | 5-6 years |
| Sonic 3D Blast | 5 years |
| Sonic Triple Trouble | 5 years |
| Knuckle's Chaotix | 4 years |
| Sonic the Fighters | 4 years |
| Sonic Adventure | 3 years |
| Sonic Adventure 2 | 2 1/2 years |
| Sonic Advance 1 | 2 years |
| Sonic Advance 2 | 1 1/2 years |
| Sonic Heroes | 11-12 months |
| Sonic Rush | 7-8 months |
| Shadow the Hedgehog | 6-7 months |
| Sonic Battle | 3-4 months |
| Sonic Advance 3 | 2-3 months |
SegaStH
SegaStH's plot is based off the Japanese version of the video game continuity. Other continuities, such as Sonic X, are not accepted as part of our continuity. However, as we're a liberal group, some members may have adapted elements from other continuities that compliment Sega's.
It is also important to note that time flow in the roleplay itself is rough and hard (if nearly impossible) to estimate accurately. Rather than a universal measure, time passes differently for each individual character. Only major events may be given a rough time estimate if it becomes necessary. As there are a lot of Sonic games, to the side is the list of the games this roleplay acknowledges along with a rough estimate of when they happened. The games are listed in our accepted chronological order, not by the dates they were released.
SatAMStH
SatAMStH is based off the ABC Saturday morning Sonic cartoon commonly known as "SatAM". However, this group does not acknowledge The Doomsday Project or its associated plot from the second season or any of the information about the canned third season. Therefor it never occurred and items such as the Deep Power Stones do not exist. Other continuities, such as Archie, are not accepted as part of our continuity. However, as we're a liberal group, some members may have adapted elements from other continuities that compliment SatAM's.
It is also important to note that time flow in the roleplay itself is rough and hard (if nearly impossible) to estimate accurately. Rather than a universal measure, time passes differently for each individual group and to a lesser degree character. Only major events may be given a rough time estimate if it becomes necessary.
Posting Rate
In order to prevent people from being swept away/forgotten and to prevent an overwhelming number of people from joining a single thread, the posting rate has been implemented to control how often a player is allowed to post. For each roleplay post you make, depending on the number of people in the thread, you must wait until a certain amount of posts are made by others. This only applies to roleplay threads. Everything else is still fair game.
| #Players | #Post Waiting Time |
| 1-3 | 1-2 |
| 4-6 | 3-4 |
| 7-8 | 5-6 |
… And so on. A thread should reasonably never have more than eight players at a time. Please note that this says players, not characters. A player is allowed to to have as many characters in a thread as they believe they can keep up with.
- Inactivity Clause: If a day passes without anyone else having posted the required amount ahead of you, you're allowed to post once again regardless. Afterward, however, you must wait again. This typically should only apply to one person. If after five days a player does not post in the thread, you may subtract one player from the thread's player count. Despite this, out of courtesy, most players often choose to ignore this clause except for in extreme circumstances.
- Battle Clause: In the event that a battle breaks out in the thread (Sonic vs Shadow, for example) the posting rate rule is no longer in effect until the battle ends. Even though the rate rule is no longer in effect when a battle breaks out, it's courteous to allow other people to catch their breath or join in the fight.
- Observation Clause: Characters that are not actively participating (whether they're observing, hiding, sleeping, etc.) make the player count temporarily go down, for as long as they are not directly involved in the 'foreground'. If another character involves this character, player count bounces back to normal.
Example: A takes a nap (player is temporarily removed as they're not doing anything). Characters B and C talk and do some things. C shakes A to wake them up and tells them B insulted A's mother. A wakes up and slaps B around (rate goes back to normal because they're active again).
- Conversation Clause: If two or three characters are having a conversation (or, in some cases, a non-verbal situation) and in the natural flow of speech it seems appropriate for a specific character to respond next out of turn, you may do this. However, this should only be done once, maybe twice before waiting again. As this is a clause that can easily be exploited, it's urged more then any other to practice courtesy and allow other players the chance to keep up. Exploitation will result in a warning.
- Collaboration Clause: In some circumstances, you may have a post in mind that relies on a small response, action, or piece of dialogue from another character. In these cases, you are allowed to write a collaboration post in which you obtain a short one-liner-esque post from another player and integrate it into your own post to keep from disturbing the post rate. However, this should only be used in situations in which you need a short response to continue the post you had in mind. If the other player's response would be more than a couple lines of dialogue, break up your post and wait.
Dice Function
To use the dice, click the reply button (rather than use the quick reply). In the tag tray you'll see the option to add dice to your posts. After placing the desired number of tags, click preview (some users of Firefox will need to preview twice) to see what they will roll. These numbers are static and will not change with any number of previews, after posting, or with any edits you make.
Dice are used for a number of things, from gambling, to helping players make decisions for their characters. Most prominently, however, they are used for (non-predetermined) battle purposes. During battle if your die roll is higher than your opponent's, your character gains the upper hand, whether by attacking or blocking/dodging. If it's lower, your character fails at their attempt. If a tie occurs, neither character get the upper hand.
IF YOU MAKE A BAD ROLL, LIVE WITH IT. MISTAKES HAPPEN, AND MAYBE YOUR CHARACTER IS HAVING A BAD DAY.
SegaStH
With the exception of the Emerald Clause, SegaStH only uses six-sided dice.
Emerald Clause
While normally only 6-sided die are allowed, should your character be in possession of a Chaos or Sol Emerald, you're allowed to increase the number of sides depending on how many emeralds they possess and if they are utilizing its power.
For every emerald a character possesses, 2 sides are added to the die (20-sides maximum). If a character in possession of all seven emeralds activates a super form, +10 sides are added onto that maximum (bringing it up 30-sides).
During a super transformation, the 30-side maximum is constant. In normal form, the extra sides are added only when a character actually uses the emerald(s). For example, if Shadow is in possession of one emerald and throws a Chaos Spear, then follows it up with a regular kick, he'll roll an 8-sided die for the Chaos Spear and a regular 6-sided die for the kick.
SatAMStH
SatAMStH uses a simple stat system. The three stats categories are physical, mental and luck. Each character has 21 points that can be distributed between each category. The amount of points you have in a category is the amount of sides you can roll your dice with when dealing in that category. Each stat has a specific purpose:
- Physical: This determines how well the character attacks and dodges. Higher physical stats allow you to roll higher for physical attacks- it also makes the likelihood of being hit by an oncoming attack lesser.
- Mental: This determines how well your character succeeds in mental endeavors. After all, not all problems can be solved by beating things up. It's also used by characters who use projectile weapons rather than their fists.
- Luck: Because even weak retards need something to fall back on. Actually, this determines how high a luck dice your character can roll. There may be times when you need to be lucky to succeed, such as when sneaking around to avoid being detected.
Power Ring Clause
Usable only by Sonic and Metal. Once having activated a power ring either one is allowed to double their physical stat number for three turns.





